Super Mario in JavaScriptFrom a coding perspective, this is pretty wild. This guy coded Super Mario in JavaScript. Well, it is not the whole game, but it is a lot of it.


The compressed version of the JS code is 14kb.

Here's an experiment in keepings things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned div-making tactics (for IE). The sprites are stored in custom encoded strings in a format that only allows 4 colors for each sprite but in turn only takes up around 40-60 bytes per sprite.

We also have MIDI music embedded as base64-encoded data: URI's. No music for IE, though, and it seems all the other browsers each have different, minor problems with it, but it sort of works.

Pretty crazy, play one version over here or check his blog for other sizes and versions.